Mark Bo Jensen
Computer Graphics and Extended Reality Researcher.
I am a Tenure Track Assistant professor at the Technical University of Denmark. My research focuses on the visualization of scientific data, physically-based rendering of volume data, participating media, and large geometric data, driven by a deep expertise in high-performance graphics. Leveraging over 10 years of expertise in real-time computer graphics, I specialize in building highly optimized rendering solutions capable of processing and visualizing complex data interactively. My work applies these high-performance, real-time rendering capabilities to the field of Extended Reality (XR), creating technologically demanding, immersive, and visually uncompromising experiences that push the boundaries of modern graphics systems.
I was a co-founder of AL-EYE, where we developed software that turned mixed reality headsets with eye tracking into disability aids for people with low vision, hearing loss, or motor disability with the goal of creating a ‘universal disability aids’ that provided multisensory support individualised for each user.
I previously worked as a team lead at Dalux where I oversaw the development of their inhouse Vulkan-based mobile render engine, and I was an external lecturere at the Technical University of Denmark, teaching a course about creating XR-based experiences.
I obtained a Ph.D. in Computer Graphics by doing research that pushes graphics hardware to create high performance Virtual Reality-based visualization of scientific data. Through out my research I have developed a bespoke Vulkan-based 3D engines for VR-based visualization, I am developing a course on XR experiences, and have supervised various Graphics related projects. I have a background as a Technical Artist and Pipeline Engineer in the games and VFX industry before obtaining a MSc in Engineering.